5 point patches in HamaPatch 3.0In this tutorial we'll learn the new feature of Hamapatch 3.0, the 5 point patches. I hope u excuse my english. Setting the environmentWe need to have installed Hamapatch 3.0 and set up some access keys to make our work more fast and easy. Those keys are these ones. We'll do the following. Go to
To do it we check the
Dialog Box for transformations.
In HamaPatch we can move, rotate and scale the objects for free, but if we want to do it by an exact amount of units, we obviously can't do it handly. To do it we have the ModellingLet's model this:
Sample shape with 5 point patches.
We have to insert a cylinder with the
First basic shape.
Once we have the cylinder at that position we clone it and do an
Second basic shape.
To make the third cylinder we need we select the two we have and clone them. Then we rotate 90 degrees around the Y axis and delete the one at the back. Green points are the selected points. To unselect all we push
The two cylinders cloned.
Third basic shape.
Once we have the basic cylinders we need another basic shape to finish our 'wireframe'. Go to
'Wireframe'.
With this we can join all points to make the surfaces. The final wireframe must be like this one ...
Full wireframe (without surfraces).
Full wireframe (with surfaces).
Now we have to enable the shape so it can use the 5 point patches. To do it we select the points we can see in the next figure and we go to
Selected points.
Enable 5 point patch.
Display - Vertex with permit 5 point patch.
The final object is this.
Final object.
Good, easy and cheap. Here u have the final object. I accept comments, critics ... |